I also recommend you try to keep your total loaded files/urls to be under 20,000 to keep things snappy. Keep it in mind, and you'll figure out what your computer is happy with. You'll usually never notice this with just one hard drive import going, but if you have twenty different download queues all competing for database access and individual 0.1-second hits of heavy CPU work, you will discover your client starts to judder and lag. It also takes a decent whack of CPU to import a file. If you can realistically only archive/delete filter 50 files a day, there is little benefit to downloading 500 new files a day. Figure out what workflows work for you, how fast you process files, what content you actually want, how much bandwidth and hard drive space you have, and prioritise and throttle your incoming downloads to match. Many users get overexcited with their new ability to download 500,000 files and then do so, only discovering later that 98% of what they got was junk that they now have to wade through. Since you are comfortable with running from python source, did you happen to already have python or C++ Qt already on your system? I have had a couple reports before about system-wide Qt environment variables sometimes upsetting hydrus's private Qt.It is very important that you take this slow. If this works for you, that narrows down the problem. Does it boot? Does it give you a different error? Different versions of pyinstaller work better or worse for certain unusual situations, such as running the program with a symlink. However, here is a different build, using an older version of Please try extracting and running that on your desktop or similar. There is supposed to now be a 'windowed' dialog hook to display the debug traceback, but I am only getting problems through it. I believe this is ultimately because of Qt wanting to be a non-console (windowed) program, and the debug normally working with console output. Two debug modes fail to build, and another appeared to go ok, but then does not boot the exe correctly. Hmm, yeah, I did not have luck building different kinds of debug build for the client.
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